ODST: my take

Halo 3: ODST came out several weeks ago, and, while I finished the game back then, I haven’t had a chance to gather my thoughts on the experience until now.

Basically it’s Halo 3. The controls, the playing style, the environments. . . they’re all reminiscent of 2007’s biggest hit for XBox 360. It changes several things, however.

For starters, you no longer play as the Master Chief. This is quite obvious as your health can be depleted much faster and more easily. You can’t pull off some of the moves Master Chief can pull off, and you can’t run into enemy fire the way Master Chief does. Instead, it’s probably in your best interest to stick to the shadows and avoid head-on combat as much as possible.

The interface is slightly different, as your helmet is fitted with a special VISR mode that gives you highlighted views of the enemy and doubles as night-vision goggles.

All in all, it’s definitely a lot of fun to play. The new Firefight mode is addicting and is a ton of fun to play with friends online. Unfortunately there’s no matchmaking for Firefight, so you have to set a game up with friends.

My one quarrel with the game is that it’s little more than an expansion to Halo 3. It’s just quite upsetting that it’s priced as a full game. The story mode is about 6 hours long, and the extra disc (called Multiplayer Mythic) is the original Halo 3 multiplayer game with all the downloadable maps included on the disc.

If you’re a big fan of the Halo franchise, it’s definitely worth checking out. But if you’ve never experienced the Halo franchise and are looking for something to introduce you to the series, stick with Halo 3.

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